PAN Jun, XING Li-xin, LI Bai-shou, MENG Tao. APPLICATION OF THREE-DIMENSIONAL VISULIZATION IN SIMULATION OF GEOGRAPHICAL LANDSCAPE EVOLVEMENT[J]. Chinese Geographical Science, 2005, 15(2): 168-172.
Citation: PAN Jun, XING Li-xin, LI Bai-shou, MENG Tao. APPLICATION OF THREE-DIMENSIONAL VISULIZATION IN SIMULATION OF GEOGRAPHICAL LANDSCAPE EVOLVEMENT[J]. Chinese Geographical Science, 2005, 15(2): 168-172.

APPLICATION OF THREE-DIMENSIONAL VISULIZATION IN SIMULATION OF GEOGRAPHICAL LANDSCAPE EVOLVEMENT

  • Received Date: 2005-03-12
  • Publish Date: 2005-06-20
  • The value of application of three-dimensional visualization and animation technique in dynamic simulation of geographical landscape formation is analyzed and, in particular, how to simulate the formation and evolvement of geographical landscape in temporal dimension is discussed thoroughly. Based on various modeling tools in 3DS MAX and original DEM data of the study area acquired from topographic map, real three-dimensional terrain model is generated by using the method of three-dimensional mesh approximation through DEM interpolating and surface modeling, which leads to the realization of the dynamic visualization and simulation of volcanic landscape, formation and evolvement. Furthermore, the dynamic three-dimensional visual virtual scenery of the formation and evolvement of the volcano in the Changbai Mountains of Jilin, China, is constructed. The applicability, potential, and corresponding technique of using 3DS MAX to dynamically simulate the formation of geographical landscape are expatiated.
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    沈阳化工大学材料科学与工程学院 沈阳 110142

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APPLICATION OF THREE-DIMENSIONAL VISULIZATION IN SIMULATION OF GEOGRAPHICAL LANDSCAPE EVOLVEMENT

Abstract: The value of application of three-dimensional visualization and animation technique in dynamic simulation of geographical landscape formation is analyzed and, in particular, how to simulate the formation and evolvement of geographical landscape in temporal dimension is discussed thoroughly. Based on various modeling tools in 3DS MAX and original DEM data of the study area acquired from topographic map, real three-dimensional terrain model is generated by using the method of three-dimensional mesh approximation through DEM interpolating and surface modeling, which leads to the realization of the dynamic visualization and simulation of volcanic landscape, formation and evolvement. Furthermore, the dynamic three-dimensional visual virtual scenery of the formation and evolvement of the volcano in the Changbai Mountains of Jilin, China, is constructed. The applicability, potential, and corresponding technique of using 3DS MAX to dynamically simulate the formation of geographical landscape are expatiated.

PAN Jun, XING Li-xin, LI Bai-shou, MENG Tao. APPLICATION OF THREE-DIMENSIONAL VISULIZATION IN SIMULATION OF GEOGRAPHICAL LANDSCAPE EVOLVEMENT[J]. Chinese Geographical Science, 2005, 15(2): 168-172.
Citation: PAN Jun, XING Li-xin, LI Bai-shou, MENG Tao. APPLICATION OF THREE-DIMENSIONAL VISULIZATION IN SIMULATION OF GEOGRAPHICAL LANDSCAPE EVOLVEMENT[J]. Chinese Geographical Science, 2005, 15(2): 168-172.

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